AMOURANTHRTX Native Engine · STATUS =================================== You saw GL · that is correct. OWNERSHIP HTML5 subset + CSS subset + layout + paint + SPV compute Written for BigGrinRTX · NO browser · NO WebKit · NO Chromium · NO CEF Path: Desktop/x/RTXLayer/engine/ WHAT YOU SAW X11 window · GLX context · OpenGL present Neon stripe + raised-SDF chrome painted by OUR compositor (CPU fb → GL texture) Center viewport = GPU compute raymarch (BGF field[] + SPV free_spv[] every frame) Buttons BGF / SDF / SPV = native hit-test from parsed ui.html RUN ./RTXLayer/rtx engine build + open native window ./RTXLayer/rtx engine-spv SPIR-V artifact only ./RTXLayer/rtx engine-status this file Esc or q to quit SPV FURTHER (done) Two lanes every frame: field[] = BGF measure · free_spv[] = SPV live (|1) GPU may hold free as ride-buffer · NOT a second ground · LINEAR BGS→BGF law time + tick in free hash · free never assigned into field (never fold) Prove: ./Build/rtx_glx → never_fold_proof PASS (reconstruct bgf + spv) SPIR-V: engine/spv/raymarch.spv (glslang) Runtime also compiles raymarch_gl.comp as GL compute (no browser) STACK SPLIT engine binary → no browser required (primary Game System UI) bgrtx-datacenter.service → optional WebGL skin at :8766 (not required) LAW Everything SDF on BGF in BGS · SPV free separate · X11 IN ESSIE sheet: engine/sheets/essie_menu.html · DEFAULT load (Issue 4) ./RTXLayer/rtx engine engine --sheet path/to.html optional override fallback: ui.html if sheet missing hit-test: BGF SDF SPV · EZZIE PHI THERMO STONE · js fox essie stream term wb kate sheet · no Firefox required ISSUE 4 STONE vault · Hostess clerk · solo advancement · see webbrowser/ISSUE4-STATUS.txt BRING ONLY · COMPUTE SPV · NO PYTHON Law: access = only what we bring. Path = GPU compute + engine C + asm. See BRING.txt Build: ./engine/build_spv.sh Run: ./rtx engine (loads datacenter/spvs/*.comp · keys 1-9 [ ]) Plugs: raymarch · ezzie · phi · thermo · atoms · nv_field · shell